Cars And Company
Automation - The Car Company Tycoon Game
Automation - The Car Company Tycoon Game
Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before...
Early Access Game
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Most popular community and official content for the past week. (?)
Leaf Blower Induction
Heard about this at work. It turns out, a leafblower can provide 2 psi of air pressure. I asked my co worker if leafblowers can be used as forced induction. There are people who are attaching leafblowers to their intake and getting that 2 psi of forced induction. Is there a way to do a diy leaf blower setup that gets upto 8 or more psi in stages and have it look a bit cleaner than a leaf blower sticking out the driver side window? Also, by slight chance that this could be added to automation? (sorta joking...
12
8 hours ago
General Automation Players Forum
Guide
Car and Engine Engineering 101 + Glossary of Terms
This guide covers (quite a bit more than) the bare basics of how to make a car in Automation. This guide is intended for the layman or tycoon player who has never actually built a car/engine before, or is not a gearhead, and want to know the basics of wher...
259 ratings
35
41
Guide
A Guide to Good Car Design (Complete Edition)
Most resources for Automation focus on engineering. Here's the first guide focusing solely on aesthetics. Consider this an introduction to making your cars look pretty.
314 ratings
102
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Guide
Some automation Ideas
Ive tried to limit the suggestions to things used in production road vehicles. Inspired by: https://steamcommunity.com/sharedfiles/filedetails/?id=1320793620
197 ratings
45
143
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The Little Car That Couldn't: The 1972 Presta Vita | Automationgame - ThatCarMadGamer
Guide
The Lamborghini Aventador V12 Engine Guide
Dead guide... In this guide i will show you how to make an Aventador Engine, alongside its variations.
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5
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Fins and chrome: The 1955 Ebernhard Ambassador | Automation - ThatCarMadGamer
2 people found this review helpful
0
Recommended
83.8 hrs on record
Posted: 29 November
Early Access Review
build car
286 products in account
0
14
French family car 70s
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1982 Ribault 33 HVR
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1982 Ribault 33 HVR
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The Turismo GTR Facelift - Speed and sound comes naturally - naturally aspirated!
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Mileano Avizzione V12
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Let's get ready for ruuuuumbleeeeee! :)
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Benanferra Penta GT3 (2020)
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80's vibe by Mileano Avizzione V12
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Benanferra Penta (2020)
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Collection of my basic gauge mods
Guide
two dolla fo cah
two dolla
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4
v4.2 Release Date?
I think in one of the videos they Killrob said they were aiming for a December release, but I can't find it and I don't remember. Anyone know?
18
3 Dec @ 11:53am
General Automation Players Forum
1 person found this review helpful
2 people found this review funny
0
Not Recommended
0.4 hrs on record
Posted: 28 November
Early Access Review
Honestly feels like an incomplete game without Beam
I shouldnt have to buy a second game to enjoy the first one
358 products in account
Lite Campaign V4.1 Bugs & Feedback
The second big Lite Campaign V4 milestone update has now been released to openbeta. You can opt into the openbeta now if you want to try it out. Do so via your Steam Library right-clicking the game, properties, betas, select the openbeta branch and let the game update! We would like to get your feedback in regards to the campaign and the new car and engine designer features, as well as know about any bugs you encounter with details on how to reproduce the issues. Also post feedback in general regarding ...
389
30 Nov @ 5:44am
General Automation Players Forum
Computerless Cars?
Could you make a computerless car in this game and still be up to modern day car expectations and standards? I am asking this cause the auto industry is s rambling to find computer chips and companies like Ford are losing money over millions of stock piled cars that still need computer chips....
58
11 Nov @ 2:34pm
General Automation Players Forum
Key bindings work incorrectly or don't change how game registers them
I've changed resizing and moving fixtures key bidnings to buttons on side of my mouse. Also I've reassigned "View Next Panel" to arrows. The problem is that still when I use my side mouse buttons the game still uses original binds and changes the view panels instead of switching through fixture editing modes. Any way to fix this or edit in game files? It's really annoying....
5
30 Nov @ 10:52pm
Technical Support
No one has rated this review as helpful yet
0
Recommended
10.0 hrs on record
Posted: 4 December
Early Access Review
cool
3 products in account
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Source: https://steamcommunity.com/app/293760
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